Thursday, 30 April 2015

Evaluation

Evaluation for ‘Room 112’

Overall I think our transmedia marketing campaign turned out to be very successful. By using a variety of different elements we managed to create a believable world that our characters lived in that the audience were able to access and begin to follow.

The main strengths of our project I think came from the authenticity that our investigator’s blog created where the use of designing old style newspapers that he could analyse for research and the use of videos being sent to him using established twitter accounts seemed to make a large backstory to the room and the investigator wanting to find out about it.

The whole investigator, Tony Crawley and British Paranormal Investigators side to the project with the social media, blogs and videos were the strong point in making the company and hotel very realistic however the side that I think lacked the most was that of making the hotel seem real.

For the hotel we designed a website and a twitter account for the manager to make the hotel seem like you were able to book into however they seem quite separate from the rest of the project in my opinion. While all the B.P.I. organistation media connects together by either direct links or writing the website is very separate and can only be found through searching for it on Google or the website address if someone was given it. The manager’s account receives tweets from Tony Crawley asking about Room 112 but except for that there is no acknowledgement of what is going on within the room. Although this is good because we wanted the manager, Harold Jones, to not be directly talking about it as it would give the hotel a bad name it does again make the hotel’s realism come secondary in the making of the project.

The entirety of the project was exactly what we aimed for in making the hotel and mainly the room seem real to the audience before we would announce that it was in fact a film. The only section that I felt didn’t go to plan was the other elements that we wanted to create to further back up the realism of the Lucy Winch case was to make a TV news report talking about the case. The report would have been set in 1985 and would have followed the case as it had just happened making the murders and deaths in Room 112 seem a lot more realistic.

For the project we divided up the different elements to make sure that everything we wanted to create was completed in time. The list went as followed.

All:
·      YouTube videos
·      Soundscape

Tyrese:
·      Website for the hotel
·      Hotel manager’s twitter account
·      Room 112 wiki

Tyler:
·      Film Poster
·      Teaser trailer
·      BPI Facebook
·      Investigator’s twitter
·      BPI website

Louise:
·      Modern day newspaper
·      Old newspapers
·      Investigator’s blog

The main focus of my section was to make the investigator’s blog seem very realistic to the audience that he was researching into the room. I had to do this by creating articles that seemed to describe realistic deaths that had happened in the language that was used for each separate time period, layout, text and the introduction of pictures. This was finalized by making the paper seem old and worn which was done by staining them with tea and then baking the paper in the oven to give it an old, crisp look.

The modern day newspaper was made to be a rabbit hole into the project. The paper was created in the image of the Manchester Evening News, the local Manchester newspaper, so that when we handed it out in Manchester psychologically the audience recognized the paper and took one. The two articles in the paper talk about the reopening of the hotel and Tony Crawley and B.P.I. solving a case at Brannigan’s night club from here links were provided to the social media and website linked to the B.P.I. that hopefully people would go on and try to find out more about the cases they were involved in.

We all took part in the producing of the YouTube videos and the soundscape of the hotel room.

Soundscaping the room took place in a seminar where Matt had bought in instruments he had created that make distorted sounds. From here we made our voices seem ghostly and distant for the young ghost girl being scared and also just made weird moaning noises that could just be attributed to regular ghost activity. Finally we wanted to create the stereotypical knocking that is supposed to occur in haunted rooms that are regularly talked about in Most Haunted and other ghost hunter programmes. We did this through Tyrese asking for some communication where Tyler and I responded through quieter and louder knockings.

The first video we created was of a couple vlogging there time at the hotel on holiday to show their friends and families after. It follows them entering the room where the male is showing the camera around the room while the female goes into the bathroom to get ready for the night. Once inside the bathroom she can’t find what she is looking for so calls in her boyfriend who places the camera down on the desk.

Following this, a lamp falling from the bedside table seen by the camera even though there isn't anyone present in the room. The lamp falling off the table was created by pulling a string that was attached to it so it seemed to fall on its own accord. The only problem that occurred was that on first placing the camera on the table the string was visible to conquer this problem we added static throughout the vlog to make it seem like the camera was being effected by the disturbances in the room.

The second video is of an amateur ghost hunter, the one who captured the soundscape, who leaves a camera rolling on him throughout the night to capture any ghostly activity. Things occur throughout the night in the form of lights switching on and off, things being thrown, light anomalies and the duvet being pulled off him.

We created all these by either turning the lights on and off ourselves, throwing objects from behind the camera and pulling the duvet off of Tyrese.

The main learning curve I felt for us was learning how to create a realistic setting and background to a hotel and company that an audience would believe. The process to make this happening was quite complex involving multiple social media accounts and other websites that would build a big enough online portfolio that any audience would believe.

Another step that I think we learnt from was the soundscape exercise where we needed to create sounds that could sound as if they had come straight from a haunted hotel room rather than something we had created. I think this was partly successful as some sections of the piece seem quite obscure and paranormal but at times I think we could have tried harder to make them not seem faked. However we had never used any of the equipment before making the whole soundscape a large learning experience with trying to work out how to use the instruments, make them sound like distorted voices and edit them together successfully.

Each aspect to our project had a different influence that led to us creating them in a specific style.

For our newspaper that we are handing out in Manchester as our rabbit hole we wanted to use the same idea that the Why so serious? campaign did of creating a Gotham Times newspaper that they handed out around the city of Chicago. We wanted to create the same feeling that this campaign did on the run up to the film that the audience were very much involved in all of it that they were in the same reality.

Our YouTube videos took influence straight from the series Most Haunted where they use handheld cameras and night vision to show what is happening in haunted locations around the UK. In our case we used a handheld camera for the couple that were on holiday at the hotel to make it seem like the footage was just captured accidently while they were there. It also creates unsteady movement so that without pausing the footage you are unable to get a full view constantly of how the effects are created. For this video we also took some ideas from the film The Blair Witch Project that was all filmed using handheld cameras by the actors to create a feeling that the whole film really happened. This was the same feeling we wanted to create to our audience that we would carry on through the actual film.

The vlog of Tyrese trying to capture the ghostly goings on in the room we used a green effect on the camera to create the night vision effect that was commonly used throughout the Most Haunted series as they were all filmed in the pitch black except for the lights of the cameras. We also took some of the paranormal phenomenon that takes place in the episodes and recreated them such as the throwing of objects and the turning on of lights.

When Alton Towers released the teaser advert for their new ride “Thirteen” they created a suspenseful atmosphere using a blue, grey and black colour scheme, showing hardly any images and the whisper of the number 13. We wanted to create similar feeling for our teaser trailer so that anticipation was caused for the audience wanting to see the full trailer. We made a six second trailer that showed just images of the hotel door in black and white, static as if the TV was going wrong and the whispered number “112” which is the room number. We wanted the trailer to pop up randomly through advert breaks on TV to make people become interested in what the advert was resulting in them looking it up on the internet and creating hype this way.


All the other aspects of the project like the social media and the blogs weren’t directly influenced by anything specific because our main aim for them was to create formats that would seem real to all that were viewing them.

Presentation

Here is our presentation that we used to explain our project to the other groups:












Teaser Trailer

As a final lead up to the film before the release of a full trailer, poster, merchandise and film we decided to make a short teaser trailer that was very similar to that of the film poster.

The teaser trailer itself was based on the trailer that was released on the lead up to the opening of the ride Thirteen at Alton Towers where at the end of trailer a girl whispers the word "13" after a scary opening where we see clips of the ride and some thorns.

Ride Thirteen teaser trailer:


We wanted to use this idea as a way of creating a teaser trailer for our advert as the whole of our film revolves around the number 112. We used the poster of the door to flash up on the screen alongside static of a TV struggling to turn on which is quite a common aspect that occurs in horror films. We also had a whispered voice that said the number 112 to create the same effect that the whispered number 13 had in the Alton Towers teaser.

Our teaser trailer:


Film Poster

After an extensive build up to the case using the different social media accounts and newspapers to promote the hotel as being real and that the investigator was going to investigate what was going to happen we will announce that Room 112 is in fact a film.

By getting an audience interested in Tony Crawley and events that have seemed to happen in Room 112 by thinking it was real will hopefully mean that we will gain a large audience ready to watch the film. This added hype before the announcement will add to a mass following during the final lead up to the film.

We created a poster as a way of announcing that it is a film to the audience which will be placed on all social media sites nearer the time of the release date. This sly way of announcing with a poster that doesn't reveal much information will hopefully cause the audience to anticipate the film and what will happen to the investigator a lot more.

The Film Poster

British Paranormal Social Media

We decided to create social media accounts for both the investigator, Tony Crawley, and his company, British Paranormal Investigators. This made the company and the investigator seem more realistic to an audience if they have set up social media accounts that they can view as many people nowadays rely on these websites such as Facebook and Twitter for information.

The investigator's twitter mainly updates the audience on blog posts being posted because we felt that as a character he wouldn't post too much information due to the busyness of his life with all the investigation work.

Tony Crawley's twitter account
The twitter also contains a link to the BP.I. website as explained below.

For the British Paranormal Investigators we created a Facebook page. We aren't going to use it as a way of updating the audience about what is happening with the organisation but as another way it will back up to the audience that the company is real.

B.P.I.'s Facebook Page
The Facebook also contains a link to the BP.I. website as explained below.

To finalise the whole image of the company begin a real organisation we created a website which they updated with logs of investigations they've gone into to try and find out the reason behind the hauntings.  In this case we also changed the post dates on each so that it looked like the company had been running for a while along with adding technical terms such as EMF readings with explanations so that the audience would begin to believe the legitimacy behind the posts.

Post on website about Brannigan's night club


The website adds a link to Crawley's blog that explains he is using that to explain how he conducts his research before going in to solve an investigation.

Manager's Twitter

As we wanted the hotel to seem more realistic than just the website that we already made we decided that we wanted to create a twitter account for the hotel manager, Harold Jones, where each day he posts about events happening around the hotel along with updates such as weather and available hotel rooms.

The link to his account is : https://twitter.com/earnshawjones

Harold Jones' twitter account

We have begun to gain a couple of followers for the twitter account although it has only been running for a short period of time. This was through creating a tweet that said retweet and one of the people would win 100 days of free hotel rooms and we already have 4 retweets on it of people hoping to win the nights there.

The most retweeted tweet

Soundscape of the room

A amateur ghost hunter stayed in the room before and captured a soundscape of the room. We created this using different objects and items around us.

When Tyrese is calling out asking for the ghost to knock these are done through Tyler and I doing softer and louder thumps on a table to case a reaction from Tyrese being scared by the ghost in his room. It begins with me hitting lightly on a table for the first call and then when asked again Tyler thumps very hard on the table closer to make it seem like the ghost is annoyed at the constant questions.

We also wanted to create a generic sound of the ghost girl being confused about where she is since she died hence why she asks questions such as "Where am I?" and "I don't know" and "Hello". The way we created the distorted sound of a voice was by talking through a voice changer that Matt, our lecturer, made that made my voice seem ghostly and in a different realm.

The soundscape is uploaded onto the Investigator's blog where it can be listed to there.

We used the investigator's twitter and Tyrese's twitter to send the soundscape through to Crawley to make it seem like a real person has recorded the sound making it all tie in together when later Tyrese goes back to the room to film his vlog.

Conversation between Tyrese and Tony